From Ysbryd Games:
A mundane family dinner becomes a waking nightmare for teenager Maya. One moment, she’s feuding with her parents over yet another fish dinner, and the next, her family has vanished, her home lies in ruins, and the world around her has been reshaped into an eerie, desolate realm. Abducted by a powerful, ancient god, Maya must navigate this hostile domain resembling an Iron Age castle, uncover the truth behind her captor’s motives, and fight to reclaim her reality before she, too, becomes another forgotten relic within its walls.
To survive, Maya must master the impossible. Bend gravity at will, flipping between floors and ceilings mid-leap to traverse the crumbling chambers of a labyrinthine castle. Carefully plan jump arcs, trigger environmental mechanisms, and chain precise springs and flips together to clear gaping chasms, razor-sharp spikes, and searing lasers. Each room presents a tightly crafted platforming puzzle that demands momentum, timing, and spatial awareness while the god’s watchful presence threatens to shift reality beneath Maya’s feet.
Beyond the castle’s deadly trials lies a desolate and atmospheric world of uncanny reflections and neglected histories. Explore towering ruins, submerged caverns, and distorted echoes of Maya’s own suburban home, all underscored by haunting ambient soundscapes. Encounter other prisoners and monstrous doppelgängers of Maya’s loved ones who present unnerving takes on what has transpired within the god’s castle. In this surreal odyssey, escape is not just about outmaneuvering a god; it’s about facing what waits at the crossroads of isolation and humiliation.
“LOVE ETERNAL is, to my knowledge, the first game to combine precision platforming with psychological horror; but even beyond this obvious novelty, the game unfolds in a way I think no player will be able to fully anticipate,” said Toby Alden, designer at brlka. “I'm very excited to finally reveal the moments and characters and world we've created, and I think anyone who rolls credits on this game will be able to say they had at least one entirely new experience.”
