The Sims will be bowing out in 2004 to make way for
The Sims 2, but before the original sims
give way to their successors they intend to show that there is still some magic
in the top-selling game franchise of all time. The Sims Makin' Magic will
be the final expansion game for The Sims, and it's designed to showcase the fun
side of your sims by giving them the power to cast spells, make magic, and
create charms.
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| Sims makin' some magic at home. |
Sims begin their foray into the magical arts by unlocking spell recipes form
the family spellbook, and by buying a magic starter kit from the MagiCo
Traveling Salesman. Your sim becomes better at magic with each successful
spell he or she casts, unlocking more powerful spells to try. To get the
top spells, though, you'll need to meet special questing NPCs. They'll
give your sim special tasks to complete and puzzles to solve. Succeed and
you'll be rewarded with the most difficult and powerful spells in the game.
Spells can be used with good and bad intentions, and include spells to clean
house and cook meals, meddle with relationships, animate objects, or even turn
your enemies into frogs. You'll need to be careful, though, as each spell
has its own unique backfire if not cast correctly. Watch out or you'll
accidentally strike yourself with lightning or unleash a snake attack.
Ever wish your sim had a little help around the house? Now you can
fulfill that wish thanks to the domestic minions. Purchase a skeleton
closet complete with a skeletal maid to keep your place spic and span. Get
a little help making your parties a smash by changing your garden flamingo into
a charming and sexy hostess. And can you think of anyone better to keep
your yards and plants looking their best than a garden gnome?
2 - Come on down to Magic Town »